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They're a 15-man squad of shock-trained troops, making them much more survivable than most assault troops.Try only to use them against infantry, their meager RPG is usually their downfall despite its long-range. Comprised of hand-picked elite soldiers, the Wachregiment was a constant reminder the of the East Germany's intelligence service's long and deadly reach. Modeled after East Germany's Felix Dzerzhinsky Guards Regiment, the Wachregiment or "guard regiment" is the honor guard for the now now-defunct StaSiStasi. For 25 points, they are a fairly reasonably priced shock-unit, and come equipped with decent anti-infantry capabilities.īrutal secret police or not, they have excellent taste in hats.Their RPG is the PzF 3, which surpasses even the LAW 80 in both accuracy and armor killing potential.
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It's 50mm cannon decimates infantry and is surprisingly effective against light to medium tanks. They have access to the Marder 2, a top-level IFV that rivals anything Redfor has to offer.That being said, one drawback is that most of their transport options are slow, expensive, or both, which hinders their speed quite a bit.
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Not to be used defensively like regular line-infantry, Panzergrenadiers work best when assaulting fortified positions while their deadly Marder IFVs provide fire-support. Roughly translated as 'armored-infantryman',' they are West Germany's mechanized infantry force. Hopefully, their invasion won't get stranded in the middle of Russian Winter… unlike last time. Their transport options lack firepower but make up for it with incredible speed, making Commandos perfect for taking early ground and guerilla warfare.They come with both a Carl Gustav M2 and the dreaded Minimi – the former is a solid RPG that can deal with most armored threats while the latter chews through enemy-infantry.At a the cost of only 20 points, Commandos '90 provide a high value for their performance – allowing you to field a few extra units and not be too devastated by the inevitable casualties.While not having the best of the best weaponry, their cost cost-effectiveness makes them an attractive choice for assaulting fortified positions. They can do everything line infantry can but better and have a high enough morale for prolonged engagements. The premiere assault-troops of the Australian and New Zealand Army Corps, Commandos '90, are incredibly flexible and efficient. Isn't it odd that Ozzies and Kiwi's seem to only get along when there's global conflict? While not the greatest IFVs offensively, they are decently armored, and the 30mm cannon provides serviceable fire-support against infantry and light- vehicles. Just as pictured, Fusiliers get access to the Warrior line of infantry-fighting-vehicles.They come equipped with the L86 LMG, which is capable of firing on the move as well as in contested buildings, uncommon for basic line-infantry.They come equipped with the deadly LAW 80 – the second-best RPG available to any Blufor nation.Considered to be the best "standard" infantry among many players, theyere are a common sight amongst Blufor decks for low-cost, efficient, and straight-forward application.
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*Note: We've chosen not to include units from the Recon tab to increase the variety among units in our list as well as to create a better picture of what roles infantry can perform.įortunately, British Redcoats have come to realize that green is perhaps a more practical uniform color.įusiliers are standard infantry units of the United Kingdom that serve that role exceptionally well, especially considering their low cost. Here we've taken into account cost, armament, versatility, purpose, and raw stats to rank our top ten picks for the best infantry available. Wargame: Red Dragon has dozens of different types, and it can be overwhelming to filter through the options. Humble but numerous, the infantry takes and hold objectives too delicate or too claustrophobic for vehicles or planes to manage. Infantry is the backbone of any armed force on the planet. "It always comes down to the infantryman and his rifle!" - NATO proverb
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